Games · Multinational
Gladiator battles in an arena, with local rooms to play with people on the same network
Project summary
- Industry
- Games
- Company size
- Multinational
- Services

The problem
Within an initiative of a multinational company, the plan was a multiplayer mobile game of gladiator battles in an arena. The idea was for players connected to the same network to create a local room and play matches with each other.
What was agreed
- Prioritized scope
- A multiplayer mobile game of gladiator battles in an arena. The scope covered two pieces: the game, with the battles in the arena, and the creation of local rooms, which bring players connected to the same network together in a match.
What was delivered
A mobile game where players set up their own local room and face each other in battles in the arena.
Who it’s for
The game is for people who want to play on their phones with others, in multiplayer matches. It was part of an initiative of a multinational company.
How it works
One player creates the local room, and anyone connected to the same network joins it; the match takes place among those players.
The technology, in plain words
- Unity 3D: a game engine, a tool for creating 2D and 3D games for phones, computers and consoles; it was the base for developing the game.
- C#: a programming language from Microsoft, used to program games in Unity; the game’s logic was written in it.
How it went
Assessment
At the start
An initial conversation to understand the client's request and problem.
Discovery Sprint
Before building
The problem was understood and the scope defined.
Development
In 2016
Built in incremental releases throughout the project, not all at the end.
Support and continuous improvement
After going live
The game then moved into support and maintenance.
Technical details
Technologies used in this project
- Unity 3D
- C#
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