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Education · Studio

A mobile game designed to help children identify and understand their own emotions

Project summary

Industry
Education
Company size
Studio
Services
Illustration of a phone running a children's game about emotions, with faces showing different feelings

The problem

The goal was an educational mobile game to help children identify and understand their own emotions. Beyond the gameplay, the project had to manage users and record the actions and choices each one makes inside the game.

What was agreed

Prioritized scope
Three parts: the educational mobile game, about identifying and understanding one's own emotions; user management for the game; and a record of each user's actions and choices inside the game.

What was delivered

Children play on a phone, each with their own user, and every action and choice made in the game is recorded.

Who it’s for

The game is made for children.

How it works

Each player is a user of the game, managed in Firebase, and the actions and choices the child makes while playing are recorded there too.

The technology, in plain words

  • Unity 3D: a game engine, a tool for creating 2D and 3D games for phones, computers and consoles. The game was built in it.
  • C#: a programming language from Microsoft, used to program games in Unity. In this project, it is the game’s language.
  • Firebase: a set of Google services that gives apps a ready-made server side, such as user accounts and databases. In this project, it handled user management and the record of actions and choices in the game.

How it went

  1. Assessment

    At the start

    An initial conversation to understand the client's request and problem.

  2. Discovery Sprint

    Before building

    The problem was understood and the scope defined.

  3. Development

    Between 2017 and 2019

    Built in incremental releases throughout the project, not all at the end.

  4. Support and continuous improvement

    After going live

    The game then moved into support and maintenance.

Technical details

Technologies used in this project

  • Unity 3D
  • C#
  • Firebase

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